Bikes + People

Try Everything

The Only Way to Know Is to Test It — Field Notes
Meditations on Bike Shops  ·  Chris Skogen
On Why Descriptions Don't Do Ideas Justice

The Only Way to Know Is to Test ItSection Thirty

The idea that sounds promising in a meeting and the idea that works in practice are two different things. The gap between them is where most shop improvement gets lost.

The shop owner who has been thinking about a new service model for months has a very complete picture of it in their mind. They know how it would work, how it would feel, what problem it would solve. They've explained it to their manager, their partner, their most trusted employee. The explanation made sense to everyone. And then they tried it — and something important didn't land the way it had in the description. The flow was right but the timing was wrong. The script worked with some customers and produced confusion in others. The thing that seemed elegant in theory required a kind of staff attention that nobody had fully anticipated in practice.

This is the gap between imagination and reality. It exists in every domain, but it's particularly pronounced in retail, where the variables are human beings making unpredictable decisions in real time. You can model the service flow on paper. You cannot model the customer who hasn't slept well, or the mechanic who is three jobs behind, or the interaction between a new staff script and the particular energy of a Saturday morning at full capacity. The only way to know if an idea actually works is to put it in contact with the real conditions of the shop and watch what happens.

This argues for testing ideas rather than deciding about them. The provisional rule — there are no bad ideas, only untested ones — is more practical than it sounds. The idea that seems unlikely to work in theory sometimes works brilliantly in practice, for reasons that become visible only after the attempt. The idea that seemed obviously right sometimes reveals a structural problem that was invisible until the thing was actually running. Dismissing an idea because it doesn't work in your mind is a disservice to the shop. The mind's model of the shop is not the shop.

"Dismissing an idea because it doesn't work in your mind is a disservice to the shop. The mind's model of the shop is not the shop. The only way to know is to test it."

Get It Off the Page

Ideas that live entirely in conversation stay theoretical. The meeting where different approaches are discussed and evaluated by description tends to produce winners based on who argued most persuasively — which is not the same as which idea would actually work. Persuasion leads to mediocrity. To be evaluated properly, an idea needs to be seen, heard, experienced. Brought into the physical world. Acted out in the actual space, with the actual staff, with actual customers present or simulated as closely as possible.

This applies directly to the way shop changes often get made. The new floor layout gets decided in a meeting based on a sketch and a description. The new service communication approach gets chosen through a conversation about what would work better. The event format gets planned from the outside in — based on what similar events look like rather than what the specific community the shop serves might actually respond to. These processes are not wrong, but they're incomplete. The idea has to make contact with reality before it can be properly evaluated. Everything up to that point is a hypothesis.

The person who has the idea should either demonstrate it or supervise the execution until it matches what they're suggesting. This avoids the gap between what was imagined and what was built — and ensures the test is actually a test of the idea, rather than a test of someone else's interpretation of it.

Give yourself permission to be wrong. This is not a small thing in a shop culture that has been organized around competence. The experienced operator has strong intuitions about what works, and those intuitions are often right. But they're not always right, and the culture that makes it costly to be wrong is a culture that stops testing things — which means it stops learning. The shop that treats every test as a statement about the competence of whoever proposed it will eventually stop having people willing to propose things. The shop that treats tests as information, where wrong turns reveal landscapes that wouldn't otherwise have been seen, tends to keep improving long after the shops that stopped trying anything uncertain have plateaued.

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What If Questions

One of the most productive habits in a shop is the disciplined use of what-if questions. What if we moved the service intake to a different part of the floor? What if we communicated the repair timeline differently at drop-off? What if we tried a different format for the ride — shorter, or longer, or starting from a different location? What if we ran the kids' event in the morning instead of the afternoon? What if we let the mechanic who keeps suggesting a different shop layout actually try it for a month?

The what-if question doesn't commit to anything. It opens a direction for temporary exploration. And the shop that asks these questions regularly — and actually tests the answers rather than talking through them — tends to arrive at configurations that couldn't have been predicted or planned. Not all of the tests will produce something useful. Some will confirm the current approach, which is information. Some will produce something clearly worse, which is also information. And a meaningful percentage will produce something genuinely better, which is the reason to keep doing it.

On wrong turns
Taking a wrong turn allows you to see landscapes you wouldn't otherwise have seen. Each unsuccessful solution gets you closer to one that works. Avoid becoming attached to the particulars of the problem. Widen the field of view.

Allow the work to grow in the direction it seeks. The change that was proposed as a service improvement and turned out to have its most significant effect on staff morale — follow that. The community event that was designed to sell product and ended up building something more valuable than any product sale — follow that. The floor configuration that solved one problem and revealed a different and more important one — follow that too. Demanding to control the outcome of a test would be like demanding that an oak tree grow according to your will. The work reveals itself. The job is to stay present and responsive to what it's showing you.

If the idea takes the shop somewhere with a stronger energetic charge than where it started, follow the new direction. Even if it wasn't where you intended to go. Especially if it wasn't where you intended to go.

"If the idea takes the shop somewhere with a stronger energetic charge than where it started, follow the new direction — even if it wasn't where you intended to go. Especially if it wasn't."

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Chris Skogen  ·  Meditations on Bike Shops